Tuesday 20 November 2012

Animating using Carboard puppets.


 As you can see above, I'm not a proffessional at this. But if you follow these steps, you'll understand what you need to do to make a cardboard cut out character move (hopefully better than my attempt).
 First off, I used a Rostrum to acheive this affect. It's abled to hover the camera above the board in which you place your camera. And you can also alter how close it is to the stage by pressing the middle 'pillar' and sliding the camera up and down. It is also best to alter the lighting so you have as little shadow between your character and the stage as possible. To attach the limbs, I used a sewing needle, sellotape and thread. This provides loosness in the joints so he can actually move.


 But you need to make your character. It's best to plan a design before drawing it out in a way suitable for this method, but once you have done so, begin to draw it on a separate peice of paper IN PARTS. That is something I can't stress enough. Leave enough room to put the sewing needle through and attach the parts together. You'll notice my tiger doesn't have a neck - this is what happens when you don't leave enough room.

 Before cutting them out, stick the peice of paper onto a sheet of cardboard. Now you can cut out the individual parts. Sew them together at the joints so they can move fluidly, but are still attached. Sellotape the thread so it doesn't fall apart on the BACK of your character.
 It is now ready to be animated.

 Place the character onto the stage of the Rostrum and alter the camera and lighting to your own tastes. Put your character in its starter pose then take a picture - this is the first frame. Now move your character slightly... take another picture. Move again... take another. Keep repeating until you feel your sequence of images is complete.

 Now import onto your computer and resize the pictures to around 550 by 400 pixels. Rotate them so they're the right way up. The images are often upside down. Now import them to stage in your Adobe Flash as a sequence of images. The should now flow as a moving animation.

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